Pro Evolution Soccer 2010 Player Support 101
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Description


Konami takes you into the digital soccer classroom with lessons on player support controls for your friendly A.I. in Pro Evolution Soccer 2010.

Transcript


But first of all, we felt that we have to go back from the very root of the people game which is obvious that they’d damn as it turn about they’re huge time. So what was that that we focus that so much very put on me? That’s team strategy. First, we’ve done is to have a full AI. We did by introducing two new systems. The first being team style which allows the player to find you in the team set up using these eight sliders. Let’s see what happen if we messed around with player support, maybe towards 100 which is max and the players will make the head of the man in position when waiting for the board. Maybe to zero from able to that door back behind them. Did you see it? It’s set to 90 and players over take them and in position to receive the ball further up field. Tactical changes take effect immediately and that is something we work very hard on. Okay this time, let’s see what happen if we adjust the support range. Push it up to 100 and players provide first in support. What if you like playing your short passes? Push it toward zero and the players spray out. We set it to 10 this time, seems the perfect flank for playing long balls which can see it really isn’t the set up to play balls along the ground. It’s always best to experiment to find your own level. First, let’s take a look at the support offensive sliders, set player support high as well as the support range, making short passes more effective. Position which is frequent on attacking style more toward in using the plan system since boss are now a tie that likes to play with wit. Now, on to the forward defensive once, pressing high defensive line also set high as its compactness. Finally, defensive strategy, you can either defend in a single line across the pitch or can get players to cover each other as required. Using the formulas is more buffers. Imagine doing this with your team. Now, on to the second on the major editions which are the cards but which playing stuff cards are the most significant. While these cards get players are unique hedge, they want of browse that premises anyway. But they certainly provide you with more tactical options. Let’s see who’s won. Daniel Alvez has over lasting run, pre self-explanatory. That’s all chasing back as you like to pressurize people form that field. On Rick likes to shoot across goal and find the eighteen yard box, so cut the fast. And for Messy, incisive run as he likes cutting it from out wide. Things tough cut is can also be switch off for tactical reasons. There are bounds to times when you want your teams to be defensive. Okay, let’s take a look at Daniel Alvez. Switch his card on and he always looked to go forward. Great when attacking but lives gapping hole for the back. Switch it off and he’ll play more like a conventional fullback. In PES 2010, there’s a huge range of tactical cards. They can give you more control of your players that help you out with your position. Get it right and the defects can be devastating. First card is like the players of mess of card in getting the team to play just the way you want it. So, these are some of the ways in which past is evolving. It gives you the player a much great of level of control in setting up the team. We heard that fans can find hunger of tactics in settings perfection through many other plays and this old trick just might a rewarding experience in creating your own winning formula.